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Materials

Tinting Glass and Light Lenses

Add the glasscolor shader parameter to tint headlight and taillight glass.

7 min read

Tinting glass — yellow headlights, smoked taillights — is done by adding a shader parameter to the glass material in the 3D viewer.

Steps

  1. Open the model in the 3D viewer and click the glass part you want to tint.
  2. In the left panel, scroll down to the Material section.
  3. Click Add Parameter.
  4. Enter the parameter name glasscolor.
  5. Change the type dropdown below it from Vector to Color.
  6. Set your colour and save.

WARNING

The type must be Color, not Vector. This is the step people most often get wrong, and the parameter will not behave correctly as a Vector.

Finding the right parameter on other parts

If you are unsure which parameter a given material uses, click a part that already has the effect you want — a coloured taillight lens, for example — and read the parameter names it uses. That tells you what to add to your target part.

NOTE

Neon and ground-reflection colours are a separate system and are not set by this parameter. Community reports suggest a preset with a projection texture, but this was still being worked out at the time of writing.

Source

Exact parameter name and the color-vs-vector distinction were confirmed in the Discord after the user applied it successfully.

Written against Studio v0.9.2.2. Spotted a mistake? Corrections are welcome on the Forza Mods Discord.

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