Tinting Glass and Light Lenses
Add the glasscolor shader parameter to tint headlight and taillight glass.
7 min read
Tinting glass — yellow headlights, smoked taillights — is done by adding a shader parameter to the glass material in the 3D viewer.
Steps
- Open the model in the 3D viewer and click the glass part you want to tint.
- In the left panel, scroll down to the Material section.
- Click Add Parameter.
- Enter the parameter name
glasscolor. - Change the type dropdown below it from Vector to Color.
- Set your colour and save.
WARNING
The type must be Color, not Vector. This is the step people most often get wrong, and the parameter will not behave correctly as a Vector.
Finding the right parameter on other parts
If you are unsure which parameter a given material uses, click a part that already has the effect you want — a coloured taillight lens, for example — and read the parameter names it uses. That tells you what to add to your target part.
NOTE
Neon and ground-reflection colours are a separate system and are not set by this parameter. Community reports suggest a preset with a projection texture, but this was still being worked out at the time of writing.
Source
Exact parameter name and the color-vs-vector distinction were confirmed in the Discord after the user applied it successfully.
Written against Studio v0.9.2.2. Spotted a mistake? Corrections are welcome on the Forza Mods Discord.
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