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Tutorials

Step-by-step guides for using the ForzaTech Studio desktop app — from installing it and loading your first model to editing carbin files, materials, and BXML.

Getting Started

Start here

Installing ForzaTech Studio and First Launch Setup

Install the required runtimes, then point the Studio at your game folders so asset paths resolve correctly.

8 min read

Beginner's Guide EP1: Finding a Model & Converting a Bodykit
Video · MERCY

Beginner's Guide EP1: Finding a Model & Converting a Bodykit

MERCY's video walkthrough: find a model and turn it into a usable bodykit in Forza Horizon 6.

Beginner's Guide EP2: Custom Modelbins & Texture Paths
Video · MERCY

Beginner's Guide EP2: Custom Modelbins & Texture Paths

MERCY's video walkthrough: create custom modelbins and set up proper texture paths.

Getting Started

10 min read

Installing Your Edits Into the Game (MediaPC)

How to package an edited car and load it via the MediaPC folder — and the two mistakes that cause infinite loading screens.

3D Viewer

9 min read

Navigating the 3D Viewer

Blender-style hotkeys, transform gizmos, hiding meshes, and the UV editor in the Studio's viewport.

Modelbin

11 min read

Removing a Part From a Car

Three different situations — separate modelbin, mesh inside a modelbin, or geometry that needs cutting — and the right approach for each.

Carbin

18 min read

Swapping a Part Between Two Cars

Copy a wing, bumper, or body part from a donor car — including the AO path and material index steps people usually miss.

Export

12 min read

Exporting Models to Blender

Export to FBX or OBJ, which format preserves UV channels, and the orientation quirks to expect.

Materials

7 min read

Tinting Glass and Light Lenses

Add the glasscolor shader parameter to tint headlight and taillight glass.

Textures

10 min read

Working with Swatchbin Textures

View, edit, and create swatchbin texture files, including Xbox and PC format variants.

Conversion

12 min read

Converting Assets Between Forza Titles

Use the batch conversion tool to move car scene assets between game versions — and what currently works.

Getting Started

7 min read

Repacking Car ZIPs Correctly (FH6)

The right way to re-zip an edited car so FH6 actually loads it — and why Windows' built-in zip often fails.

Carbin

12 min read

Assigning Paint Groups and Car Paint

Make a swapped part paintable in-game by assigning it a paint group and syncing its material indices.

Materials

9 min read

Underglow and Light That Hits the Ground

Why emissive materials alone won't light the street, and what actually casts light in FH6.