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Modelbin

Removing a Part From a Car

Three different situations — separate modelbin, mesh inside a modelbin, or geometry that needs cutting — and the right approach for each.

11 min read

"How do I delete the hood?" is the most frequently asked question in the channel, and the answer depends on how the part is stored.

Work out which case you have

The part is its own modelbin. Disable that modelbin in the Carbin editor.

The part is a mesh (or separate LOD) inside a larger modelbin. Set its scale to 0 in the 3D viewer. This is the standard approach for hoods, hood liners, and similar.

The part is not separable at all. Export the model, cut the geometry in Blender, and bring it back in.

WARNING

When editing a car ZIP for the MediaPC folder, prefer setting scale to 0 over deleting a modelbin outright. Deleting files from the archive is a common cause of infinite loading — MediaPC expects the complete file set.

Don't forget the second copy

Most visible parts exist twice: the full-detail model and a SLOD (simplified level-of-detail) version shown at distance. Removing only one leaves the part visible in some situations.

For example, removing an engine means handling both engine_a.modelbin and engine_a_slod.modelbin. LOD flags live in the mesh entries in the Modelbin editor, and v0.9.2.2 added a mesh enabled/disabled toggle in the simple view.

Making changes stick

If an edit appears to revert, this sequence is known to work:

  1. Make the transform change in the 3D viewer and save.
  2. Open the same file in the Modelbin editor, make structural changes there (for example unticking LODs), and save.
  3. Reload the model — the change should now persist.

NOTE

Setting scale to 0 on a mesh and then Ctrl-clicking to multi-select has previously restored the nulled scale values. Check your zeroed parts are still zeroed before saving.

Source

Decision tree given by an experienced community member; the scale-to-0 advice for MediaPC edits is repeated by several users independently.

Written against Studio v0.9.2.2. Spotted a mistake? Corrections are welcome on the Forza Mods Discord.

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