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Exporting Models to Blender

Export to FBX or OBJ, which format preserves UV channels, and the orientation quirks to expect.

12 min read

The Studio exports models for editing in external tools. Export support is still being actively improved, so behaviour depends on your version.

Choose FBX over OBJ for UVs

This is the key format decision:

  • OBJ exports with only a single UV channel.
  • FBX carries all UV channels.

If your model relies on multiple UV sets, export FBX. v0.9.2.0 added support for all UV channels in the UV editor and in FBX export.

Orientation and normals

Several orientation bugs were fixed in v0.9.2.0:

  • FBX export being flipped
  • FH6 modelbins appearing with broken normals after rotation
  • Models facing the opposite direction in the viewport versus their actual transform value

Bone export to FBX was also improved.

NOTE

Users have reported models importing into Blender mirrored, and flipping the model in Blender loses the normals. If you hit this, confirm you are on the current version first, since several related fixes have landed.

Known limitations

  • LODs export together. Exporting has produced all LODs at once rather than a selected level. The Modelbin Creator gained LOD selection for output in v0.9.2.2, but this applies on the creation side.
  • A community Blender script exists and was updated for FH6. The tool author describes it as working better than the built-in OBJ export, though users note it takes some effort to set up.

Bringing geometry back

The Modelbin Creator imports OBJ and FBX, supports all LODs and shadows, and handles multi-UV-channel FBX import. It can build a single modelbin containing multiple meshes, or output multiple modelbins.

You can assign materials from game material.zip files or from the internal material library you built during setup.

Source

Format guidance from a user report confirmed in-thread; orientation and bone-export fixes from the v0.9.2.0 changelog. Ongoing issues are flagged as such.

Written against Studio v0.9.2.2. Spotted a mistake? Corrections are welcome on the Forza Mods Discord.

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