Installing ForzaTech Studio and First Launch Setup
Install the required runtimes, then point the Studio at your game folders so asset paths resolve correctly.
8 min read
ForzaTech Studio ships as a ZIP archive — there is no installer. Before it will start, you need two Microsoft runtimes installed.
System requirements
- OS: Windows 10 (build 19041 or newer) or Windows 11
- Runtime: Windows App SDK 1.8.3
- .NET: .NET 9 Desktop Runtime
- Architecture: x64 only
WARNING
Both the Windows App SDK and the .NET 9 Desktop Runtime are required. If the app fails to start with no error window, a missing runtime is the first thing to check.
Install
- Download the latest release ZIP from the releases page.
- Extract the whole archive to a folder you control — not inside your game directory.
- Run
ForzaTech Studio.exefrom the extracted folder.
First launch: game setup
On first launch you land on the Home page. Configure your game directories before opening any editor, or the app cannot resolve asset paths.
- Click Game Setup in the bottom bar on the Home page, or go to Settings → Game Setup from the nav bar.
- Point each game entry at the root installation folder of that Forza title — the folder containing
media\orcontent\. - Click Save.
Two recommended extras
Both are optional but make everyday work substantially faster:
- Build Database — builds a database of game assets so backend browsing is much quicker.
- Material Library — builds a library of materials from your game files, letting you reuse and edit material blobs across any modelbin. This is what makes material swapping practical.
NOTE
Building the material library can take a long time on a full game install, and duplicate materials are common — the tool treats each duplicate as distinct because parameters or texture paths differ. Build it once and reuse it.
Source
Requirements and setup steps from the official v0.9.2.2 release notes.
Written against Studio v0.9.2.2. Spotted a mistake? Corrections are welcome on the Forza Mods Discord.
Want to contribute a tutorial?
Guides are community-written. Share yours on the Discord or open a pull request on GitHub.
